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Day 1 Wednesday 10th October
Screen 1, Cambridge Arts Picturehouse Cinema

9.30 am Registration and coffee

10.15 am Welcome and Introduction

Conference Organisers Saint John Walker FDMX, Dr. Christine White, Anglia Ruskin University

10.30 – 11.30 am Keynote Speaker

Dr. Lev Manovich, Director, Visual Arts Department, University of California, San Diego (UCSD)

New media theorist and author Lev Manovich will be talking on the topic of visual resolution and about his new work with 4k Cinema.(4,000 horizontal and over 2,000 vertical pixels) and next generation displays.

Dr. Manovich is embarking on a series of projects with visualisation and computer graphics researchers, in order to develop cultural applications for these displays, which have a resolution of 24 times that of a standard broadcast TV signal.

11.30 – 12.30 pm What exactly is HD?

A keynote by BBC HD research department
Steve Wallis, Head of Business & Operations, High Definition TV, BBC & Ian Potts, Senior Producer, Factual programmes

Key BBC personnel at the forefront of HD will give us the inside knowledge on how one of the worlds greatest boroadcasters is dealing with High definition.

Ian Potts, Senior Producer, BBC Factual programmes will introduce us to HD- a jargon-busting, demystification of what HD is, and just how much it changes things.

Steve Wallis, Head of Business & Operations, High Definition TV will give us a look at how BBC's HD trial channel has been working, and will explain what the key issues are for broadcasters. The BBC have conducted many tests and experiments with the different flavours of HD. Steve will explain why broadcasters are investing so much in the art and technology of HD.

Lastly Ian Potts will talk about HD filming, and the choices available if you want to shoot HD for the BBC. We'll examine the kind of cameras out there that pass muster.

12.30 – 13.30 Lunch

During Lunch you are welcome to stay in the auditorium and view a further selection of HD originated work by the BBC, including some favourites you may have seen in Standard Definition, but were actually filmed in HD. You’ll be able to see for yourself what the HD difference really adds to the viewing experience.

13.30 – 14.45 Perception and Pixels

14.45 – 15.00 Break

15.00 – 16.15 The Next Generation is our generation: Playing
........with HD

With the advent of the PS3, Wii, and Xbox, the Games industry has already bitten the bullet of changing practice to accommodate HD technology. What issues and challenges did it throw up?

16.15 – 16.30 Break

16.30 – 17.00 Seamless Effects: the real and the spectacular in
..........today’s films.
....... ..Paul J. Franklin, VFX Supervisor, Double Negative

More and more of what we see on the screen is presented as a seamless image, but we all instinctively know that it is a composite of lens based imagery and CGI. HD means more pixels to wrangle - a more alluring and convincing spectacle. But also a more insidious realism. Paul J. Franklin demystifies some of the tools in the VFX armoury and shows examples of how the language and tools of VFX will meet the challenge of HD

17.00 - 18.00 Break

18.00 - 19.15 Realism/Expression

Greater resolution, greater possibilities? Is the technological agenda suffocating or empowering us?

Chair: Alan Peacock

19.15 - 21.00 Special Free HD Cinema Screening
........A UK first! An exclusive Showing of BBC’s EARTH

Not in cinemas until November 16th!

Thanks to distributors Lionsgate, we have a unique showing of the BBC’s greatest nature/wildlife film ever, Earth. This is a newly mastered cinematic version of the award-winning BBC television series Planet Earth, originally shot in HD, and has never been seen cinematically until now! At MEGAPIXEL you’ll be able to see the full 90 minutes in HD, for free!

With an unprecedented production budget of $25 million, Five years in production, over 2,000 days in the field, and using 40 cameramen filming across 200 locations, shot entirely in high definition, this is the ultimate portrait of our planet capturing rare action and impossible locations with frequent use of super-slow-motion and amazing motion-controlled time-lapse cinematography.

Megapixel would like to thank Matt Smith from Lionsgate and Jon Thompson from The Worx for their efforts to secure this great exclusive for Megapixel.

Conclusion - Day One

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Day 2 Thursday 11th October
Screen 1, Cambridge Arts Picturehouse Cinema

10.00 – 11.00 Film Art and HD

So what of the artist’s agenda? After the technologists have finished defining HD, is the artists role circumscribed? Or are there ways that artists can intervene, subvert or challenge the technologist’s agenda?

11.00 – 11.20 Break: Coffee and refreshments

11.20 – 12.30 CGI Worlds I

We can now build imaginative worlds with 3D software and technologies that mimic light and movement- and yet can lead to vastly different end results.

The award-winning Viva Pinata was very much Ryan’s vision, and it’s stylish and colourful sensibility points to other worlds that are brought into being by Next-Generation technology, avoiding convincing simulation and sleek physical mimicry. Here Ryan shares his artistic practice, from smudgy sketchbook to final gameplay

The suspicion amongst Art Directors and creatives for the ‘synthetic’ look of 3D imagery is eroding, partly because of the technique of high dynamic range images (HDRI): for instance in the Car Industry 3D models in location shots are now fully accepted as equivalent to ‘real’ photography. Is this the thin end of the wedge?

12.30 – 13.30 Lunch

Over Lunch we hope to be premiering BackStrikesEmpire, a two screen installation by IGLOO, an artist collective led by interactive designer Bruno Martelli and choreographer Ruth Gibson. Shot on HDV and filmed on location in Western Australia and New South Wales, this piece shows how artists are using this format to challenge notions of the reality of nature.

13.30 – 14.15 CGI Worlds II

Mike Milne has worked for 25 years in computer animation, starting in the early 1980s. In 1992 he started the computer animation department at Framestore CFC, and was the creative force behind 'Walking with Dinosaurs'. Here he gives an audit of CGI and how the advent of HD may alter its trajectory.

14.15 – 15.00 Cyborgs and the Uncanny

Much of the discussion about ‘high-definition’ looks to various ‘resolutions’ (such as pixel density, datastore capacity, processor speed, etc) referencing an ‘Age of Representation’ and its model of the senses which sits at odds with contemporary understanding of perception and attention, and which is markedly distinct from the nature of the ‘Age of Information’ that we currently inhabit.

First of all the aim of visual representation is not to fool people- nobody has ever accidentally walked into a painting. We want to participate as viewers in the act of representation – we enjoy willingly suspending our disbelief. The key issue that is crucial here is the one of empathy. It is not whether the animated characters are accurate or even believable that matters: it is simply whether we care about them or not.

Chair Dr. Christine White

15.00 - 15.20 Break

15.20 – 16.30 HD: the Cinematographers take

It’s often portrayed as a fight between Film and HD, with evangelists on either side. But the story is not so simple. Film makers are only too willing to appropriate whatever will get their vision on to the big screen. Here we cut through the hype thanks to award winning Director of Photography and Author of the essential “High Definition Cinematography” textbook, HD Guru Paul Wheeler. Paul will tell us how HD is changing the face of film and TV and will attempt to demystify the technologies of high definition and 24P cinematography, laying out the REAL advantages and disadvantages of HD versus film

16.30 – 17.00 Plenary/Wrap/Panel session

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Times and Speakers accurate at time of going to press. Latest update 27th Sept.